

This particular game is full of underdog appeal, and has some intriguing designs in classes to help create a well-rounded party that is capable of handling a lot of challenges. Like many games, it is easy to see that the appeal of playing in Star Wars for most people will be to play a heroic character on the side of the alliance and be a part of destroying an evil empire. A sample scenario involving the Perlemian Haul over three episodes closes the book (13) before the index. The book then contains a discussion of the rebellion and how it started and is organized (11) while also discussing some of the adversaries of the rebellion in the Galactic Empire, the underworld, as well as among the Alliance itself, core world dwellers, and fringe dwellers (12). The book then deals with the force (8), the role of the game master (9), and then provides a detailed discussion of the universe in which the game is set (10). A chapter about conflict and combat (6) as well as starships and vehicles follows (7). This leads to the choice of skills in several categories like general, combat, and knowledge (3) as well as talents (4) and gear (5). After that comes a look at character creation and the usual choice of racees, careers (classes), and specialization (2), all of which offers the reader the chance to be a part of a balanced and strong party.

The book begins with an introduction and then discusses playing the game and the dice rolls that are necessary (1). This book is sizable and well-illustrated one at about 450 pages or so. Those who want a simple and straightforward experience of playing characters will likely find this to be at least a bit concerning, but all the same there is a lot to offer for those who want their experience in playing to mirror the ups and downs of the good Star Wars films. Not only does one roll for success or failure, for example, but one also rolls for setbacks, difficulties, or challenges on top of mere success or failure that can greatly complicate the results that one receives in the game. Indeed, the rolls in this game are particularly complex and appear to be designed to allow the GM to be fierce in the way that one can set up problems and complications for characters. Those who want to take their roleplaying to a level that includes a lot of complexity regarding rolls and play within the Star Wars universe will have much to enjoy here. Despite the fact that it is missing my favorite player race (Devaronian, as my classic character is a Devaronian logistics ship pilot when I play Star Wars related games), there is still a lot to enjoy here. It is easy to see how this game would be appealing to many people.

#Role play age of rebellion how to
Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignĮxtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireĪ wealth of advice for GMs on how to create and run an Age of Rebellion campaignĪ complete, introductory adventure to launch players into action! The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Ĭoncise rules for character generation and advancementĬlear descriptions of the game’s skills and talentsĬonvenient charts of weapons, gear, devices, starships, and vehicles No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Take on the sinister Galactic Empire as a member of the Rebel Alliance.
